Dave Boyle

Load filenames / titles for buttons from json streaming over network. button cli…

…cks load movies on server. timeout started
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[
{
"filename":"sample-1920x1024-divx.avi",
"title":"test1"
},
{
"filename":"lookUponThisAndDespair.mp4",
"title":"test2"
}
]
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No preview for this file type
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using UnityEngine;
using System.Collections;
public class AppManager : Singleton<AppManager>
{
public AVProWindowsMediaMovie movieScript;
public Canvas serverCanvas;
public CanvasGroup inactiveCanvas;
public float appTimeout;
void Start ()
{
inactiveCanvas.alpha = 1;
StartCoroutine(AppTimeout());
}
private bool _videoPlaying = false;
private IEnumerator AppTimeout()
{
while(true)
{
float timeout = 0;
bool didTimeout = false;
while (!_videoPlaying)
{
timeout += Time.deltaTime;
print(timeout);
if (timeout >= appTimeout && ! didTimeout)
{
didTimeout = true;
print("timeout");
}
yield return null;
}
yield return null;
}
}
public void DestroyServerCanvas()
{
Destroy(serverCanvas.gameObject);
}
private Coroutine movieCoroutine;
public void LoadMovie(string filename)
{
movieScript.UnloadMovie();
movieScript._filename = filename;
movieScript.LoadMovie(true);
TweenCanvasGroup(inactiveCanvas, 0, 1);
if (movieCoroutine != null)
StopCoroutine(movieCoroutine);
movieCoroutine = StartCoroutine(MoviePlaying());
}
private IEnumerator MoviePlaying()
{
_videoPlaying = true;
while (movieScript.MovieInstance.IsPlaying)
yield return null;
_videoPlaying = false;
}
public void TweenCanvasGroup(CanvasGroup group, float alpha, float time)
{
TweenCanvasGroup(group, alpha, time, null);
}
public void TweenCanvasGroup(CanvasGroup group, float alpha, float time, System.Action onComplete)
{
Hashtable hash = new Hashtable()
{
{ "from", group.alpha },
{ "to", alpha },
{ "time", time },
{ "onupdate", (System.Action<object>)(x => group.alpha = (float) x) }
};
if (onComplete != null)
hash.Add("oncomplete", (System.Action<object>)(x => onComplete()));
iTween.ValueTo(group.gameObject, hash);
}
}
using UnityEngine;
using System.Collections;
public class MovieLoader : Singleton<MovieLoader>
{
public AVProWindowsMediaMovie movieScript;
void Start () {
}
void Update ()
{
if (Input.GetKeyDown(KeyCode.Space))
LoadMovie("sample-1920x1024-divx.avi");
}
public void LoadMovie(string filename)
{
movieScript._filename = filename;
movieScript.LoadMovie(true);
}
}
using UnityEngine;
using System.Collections;
public class MovieNode : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
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MonoImporter:
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class MoviePlayNode : MonoBehaviour
{
[SerializeField]
private Text _textNode;
private string _filename;
private NetworkUser _netNode;
public void Initialize(string title, string filename, NetworkUser parent)
{
_textNode.text = title;
_filename = filename;
_netNode = parent;
}
public void PlayMovie()
{
_netNode.CmdLoadVideo(_filename);
}
}
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine.Networking;
public class NetworkUser : NetworkBehaviour
{
void Start () {
}
public Transform buttonParent;
public MoviePlayNode movieButtonNode;
void Start()
{
if (!isServer)
{
AppManager.Instance.DestroyServerCanvas();
StartCoroutine(WaitForFiles());
}
else
{
string path = Application.streamingAssetsPath + "/videoSettings.json";
if (!File.Exists(path))
{
Debug.LogError("NetworkUser Error: No videoSettings.json file found");
return;
}
string json = File.ReadAllText(path);
RpcGetFiles(json);
}
}
public List<Dictionary<string, string>> _files;
private IEnumerator WaitForFiles()
{
while (_files == null)
yield return null;
foreach(var dict in _files)
{
MoviePlayNode mpn = Instantiate<MoviePlayNode>(movieButtonNode);
mpn.Initialize(dict["title"], dict["filename"], this);
mpn.transform.SetParent(buttonParent);
mpn.transform.localPosition = Vector3.zero;
mpn.transform.localScale = Vector3.one;
}
// Do things
}
[ClientRpc]
private void RpcGetFiles(string json)
{
var tempList = (IList)MiniJSON.Json.Deserialize(json);
_files = new List<Dictionary<string, string>>();
foreach (IDictionary dict in tempList)
{
var thisDict = new Dictionary<string, string>();
foreach(DictionaryEntry de in dict)
thisDict.Add(de.Key.ToString(), de.Value.ToString());
_files.Add(thisDict);
}
}
void Update ()
{
if (Input.GetKeyDown(KeyCode.Q))
CmdLoadVideo("sample-1920x1024-divx.avi");
}
if (Input.GetKeyDown(KeyCode.Alpha1))
{
var thisDict = _files[0];
CmdLoadVideo(thisDict["filename"]);
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
var thisDict = _files[1];
CmdLoadVideo(thisDict["filename"]);
}
}
[Command]
private void CmdLoadVideo(string file)
public void CmdLoadVideo(string file)
{
MovieLoader.Instance.LoadMovie(file);
AppManager.Instance.LoadMovie(file);
}
}
......
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guid: ac9625a3e3a3b6940b20ab48f4ae3f74
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/*
* Copyright (c) 2012 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace MiniJSON {
// Example usage:
//
// using UnityEngine;
// using System.Collections;
// using System.Collections.Generic;
// using MiniJSON;
//
// public class MiniJSONTest : MonoBehaviour {
// void Start () {
// var jsonString = "{ \"array\": [1.44,2,3], " +
// "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
// "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
// "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
// "\"int\": 65536, " +
// "\"float\": 3.1415926, " +
// "\"bool\": true, " +
// "\"null\": null }";
//
// var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
//
// Debug.Log("deserialized: " + dict.GetType());
// Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
// Debug.Log("dict['string']: " + (string) dict["string"]);
// Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
// Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
// Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
//
// var str = Json.Serialize(dict);
//
// Debug.Log("serialized: " + str);
// }
// }
/// <summary>
/// This class encodes and decodes JSON strings.
/// Spec. details, see http://www.json.org/
///
/// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
/// All numbers are parsed to doubles.
/// </summary>
public static class Json {
/// <summary>
/// Parses the string json into a value
/// </summary>
/// <param name="json">A JSON string.</param>
/// <returns>An List&lt;object&gt;, a Dictionary&lt;string, object&gt;, a double, an integer,a string, null, true, or false</returns>
public static object Deserialize(string json) {
// save the string for debug information
if (json == null) {
return null;
}
return Parser.Parse(json);
}
sealed class Parser : IDisposable {
const string WHITE_SPACE = " \t\n\r";
const string WORD_BREAK = " \t\n\r{}[],:\"";
enum TOKEN {
NONE,
CURLY_OPEN,
CURLY_CLOSE,
SQUARED_OPEN,
SQUARED_CLOSE,
COLON,
COMMA,
STRING,
NUMBER,
TRUE,
FALSE,
NULL
};
StringReader json;
Parser(string jsonString) {
json = new StringReader(jsonString);
}
public static object Parse(string jsonString) {
using (var instance = new Parser(jsonString)) {
return instance.ParseValue();
}
}
public void Dispose() {
json.Dispose();
json = null;
}
Dictionary<string, object> ParseObject() {
Dictionary<string, object> table = new Dictionary<string, object>();
// ditch opening brace
json.Read();
// {
while (true) {
switch (NextToken) {
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.CURLY_CLOSE:
return table;
default:
// name
string name = ParseString();
if (name == null) {
return null;
}
// :
if (NextToken != TOKEN.COLON) {
return null;
}
// ditch the colon
json.Read();
// value
table[name] = ParseValue();
break;
}
}
}
List<object> ParseArray() {
List<object> array = new List<object>();
// ditch opening bracket
json.Read();
// [
var parsing = true;
while (parsing) {
TOKEN nextToken = NextToken;
switch (nextToken) {
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.SQUARED_CLOSE:
parsing = false;
break;
default:
object value = ParseByToken(nextToken);
array.Add(value);
break;
}
}
return array;
}
object ParseValue() {
TOKEN nextToken = NextToken;
return ParseByToken(nextToken);
}
object ParseByToken(TOKEN token) {
switch (token) {
case TOKEN.STRING:
return ParseString();
case TOKEN.NUMBER:
return ParseNumber();
case TOKEN.CURLY_OPEN:
return ParseObject();
case TOKEN.SQUARED_OPEN:
return ParseArray();
case TOKEN.TRUE:
return true;
case TOKEN.FALSE:
return false;
case TOKEN.NULL:
return null;
default:
return null;
}
}
string ParseString() {
StringBuilder s = new StringBuilder();
char c;
// ditch opening quote
json.Read();
bool parsing = true;
while (parsing) {
if (json.Peek() == -1) {
parsing = false;
break;
}
c = NextChar;
switch (c) {
case '"':
parsing = false;
break;
case '\\':
if (json.Peek() == -1) {
parsing = false;
break;
}
c = NextChar;
switch (c) {
case '"':
case '\\':
case '/':
s.Append(c);
break;
case 'b':
s.Append('\b');
break;
case 'f':
s.Append('\f');
break;
case 'n':
s.Append('\n');
break;
case 'r':
s.Append('\r');
break;
case 't':
s.Append('\t');
break;
case 'u':
var hex = new StringBuilder();
for (int i=0; i< 4; i++) {
hex.Append(NextChar);
}
s.Append((char) Convert.ToInt32(hex.ToString(), 16));
break;
}
break;
default:
s.Append(c);
break;
}
}
return s.ToString();
}
object ParseNumber() {
string number = NextWord;
if (number.IndexOf('.') == -1) {
long parsedInt;
Int64.TryParse(number, out parsedInt);
return parsedInt;
}
double parsedDouble;
Double.TryParse(number, out parsedDouble);
return parsedDouble;
}
void EatWhitespace() {
while (WHITE_SPACE.IndexOf(PeekChar) != -1) {
json.Read();
if (json.Peek() == -1) {
break;
}
}
}
char PeekChar {
get {
return Convert.ToChar(json.Peek());
}
}
char NextChar {
get {
return Convert.ToChar(json.Read());
}
}
string NextWord {
get {
StringBuilder word = new StringBuilder();
while (WORD_BREAK.IndexOf(PeekChar) == -1) {
word.Append(NextChar);
if (json.Peek() == -1) {
break;
}
}
return word.ToString();
}
}
TOKEN NextToken {
get {
EatWhitespace();
if (json.Peek() == -1) {
return TOKEN.NONE;
}
char c = PeekChar;
switch (c) {
case '{':
return TOKEN.CURLY_OPEN;
case '}':
json.Read();
return TOKEN.CURLY_CLOSE;
case '[':
return TOKEN.SQUARED_OPEN;
case ']':
json.Read();
return TOKEN.SQUARED_CLOSE;
case ',':
json.Read();
return TOKEN.COMMA;
case '"':
return TOKEN.STRING;
case ':':
return TOKEN.COLON;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
case '-':
return TOKEN.NUMBER;
}
string word = NextWord;
switch (word) {
case "false":
return TOKEN.FALSE;
case "true":
return TOKEN.TRUE;
case "null":
return TOKEN.NULL;
}
return TOKEN.NONE;
}
}
}
/// <summary>
/// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
/// </summary>
/// <param name="json">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
/// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
public static string Serialize(object obj) {
return Serializer.Serialize(obj);
}
sealed class Serializer {
StringBuilder builder;
Serializer() {
builder = new StringBuilder();
}
public static string Serialize(object obj) {
var instance = new Serializer();
instance.SerializeValue(obj);
return instance.builder.ToString();
}
void SerializeValue(object value) {
IList asList;
IDictionary asDict;
string asStr;
if (value == null) {
builder.Append("null");
}
else if ((asStr = value as string) != null) {
SerializeString(asStr);
}
else if (value is bool) {
builder.Append(value.ToString().ToLower());
}
else if ((asList = value as IList) != null) {
SerializeArray(asList);
}
else if ((asDict = value as IDictionary) != null) {
SerializeObject(asDict);
}
else if (value is char) {
SerializeString(value.ToString());
}
else {
SerializeOther(value);
}
}
void SerializeObject(IDictionary obj) {
bool first = true;
builder.Append('{');
foreach (object e in obj.Keys) {
if (!first) {
builder.Append(',');
}
SerializeString(e.ToString());
builder.Append(':');
SerializeValue(obj[e]);
first = false;
}
builder.Append('}');
}
void SerializeArray(IList anArray) {
builder.Append('[');
bool first = true;
foreach (object obj in anArray) {
if (!first) {
builder.Append(',');
}
SerializeValue(obj);
first = false;
}
builder.Append(']');
}
void SerializeString(string str) {
builder.Append('\"');
char[] charArray = str.ToCharArray();
foreach (var c in charArray) {
switch (c) {
case '"':
builder.Append("\\\"");
break;
case '\\':
builder.Append("\\\\");
break;
case '\b':
builder.Append("\\b");
break;
case '\f':
builder.Append("\\f");
break;
case '\n':
builder.Append("\\n");
break;
case '\r':
builder.Append("\\r");
break;
case '\t':
builder.Append("\\t");
break;
default:
int codepoint = Convert.ToInt32(c);
if ((codepoint >= 32) && (codepoint <= 126)) {
builder.Append(c);
}
else {
builder.Append("\\u" + Convert.ToString(codepoint, 16).PadLeft(4, '0'));
}
break;
}
}
builder.Append('\"');
}
void SerializeOther(object value) {
if (value is float
|| value is int
|| value is uint
|| value is long
|| value is double
|| value is sbyte
|| value is byte
|| value is short
|| value is ushort
|| value is ulong
|| value is decimal) {
builder.Append(value.ToString());
}
else {
SerializeString(value.ToString());
}
}
}
}
}
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