MoviePlayNode.cs 494 Bytes
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class MoviePlayNode : MonoBehaviour
{
    [SerializeField]
    private Text _textNode;
    private string _filename;
    private NetworkUser _netNode;

    public void Initialize(string title, string filename, NetworkUser parent)
    {
        _textNode.text = title;
        _filename = filename;
        _netNode = parent;
    }

    public void PlayMovie()
    {
        _netNode.CmdLoadVideo(_filename);
    }
}