Example.cs
1.18 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
using Contentful.Globacore;
[System.Serializable]
public class User
{
public string firstName, lastName, email;
public Race race;
}
[System.Serializable]
public class Race
{
public float raceTime;
public string fuckinIdk;
}
public class Example : MonoBehaviour
{
public User fetchedUser = new User();
public string searchEmail;
[Button("Get Single User")]
public void GetUser()
{
Request req = new Request();
req.onComplete = UserFetched;
req.Send<User>("email", searchEmail);
}
private void UserFetched(Response resp)
{
fetchedUser = resp.GetFirst<User>();
}
[Button("Get All Races")]
public void GetRaces()
{
Request req = new Request();
req.onComplete = RacesFetched;
req.Send<Race>();
}
[TableList]
public List<Race> races = new List<Race>();
private void RacesFetched(Response resp)
{
races = resp.GetAll<Race>();
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}