Utility.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Globatools
{
public class Utility
{
public static string GetFormattedTime(float time)
{
int min = Mathf.FloorToInt(time / 60);
int sec = Mathf.FloorToInt(time % 60);
int mill = Mathf.FloorToInt(time * 1000);
mill = mill % 1000;
return string.Format("{0:00}:{1:00}.{2:00}", min, sec, mill);
}
public static string GetRaceFormattedTime(float time)
{
int min = Mathf.FloorToInt(time / 60);
int sec = Mathf.FloorToInt(time % 60);
return string.Format("{0:0}:{1:00}", min, sec);
}
public class CoroutineWithData
{
public Coroutine coroutine { get; private set; }
public object result;
private IEnumerator target;
public CoroutineWithData(MonoBehaviour owner, IEnumerator target)
{
this.target = target;
this.coroutine = owner.StartCoroutine(Run());
}
private IEnumerator Run()
{
while (target.MoveNext())
{
result = target.Current;
yield return result;
}
}
}
}
}