AnimateUV.cs
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using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Renderer))]
public class AnimateUV : MonoBehaviour
{
public Vector2 speed;
public bool animateOnStart = true;
private Renderer _renderer;
void Start ()
{
_renderer = GetComponent<Renderer>();
if (animateOnStart)
StartAnimation();
}
private bool _isAnimating = false;
public void StartAnimation()
{
_isAnimating = true;
}
public void StopAnimation()
{
_isAnimating = false;
}
void Update ()
{
if (!_isAnimating) return;
_renderer.material.mainTextureOffset += speed * Time.deltaTime;
}
}