Request.cs
1.51 KB
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Globanet;
namespace Globanet
{
namespace REST
{
public class Request : MonoBehaviour
{
private static Request _instance = null;
private static Request instance
{
get
{
if (_instance == null)
{
_instance = FindObjectOfType(typeof(Request)) as Request;
if (_instance == null)
_instance = new GameObject("RESTRequests").AddComponent<Request>();
}
return _instance;
}
}
void Awake()
{
DontDestroyOnLoad(this);
}
public static void Create(RequestData requestData)
{
Create(requestData, 0);
}
public static void Create(RequestData requestData, float delay)
{
instance.CreateRequestNode(requestData, delay);
}
private void CreateRequestNode(RequestData data, float delay)
{
RequestNode newRequest = new GameObject(data.endpoint).AddComponent<RequestNode>();
newRequest.transform.parent = transform;
newRequest.Initialize(data, delay);
}
void OnDestroy()
{
_instance = null;
}
}
}
}