InputCheck.cs
410 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InputCheck : MonoBehaviour {
System.Array values;
void Start ()
{
values = System.Enum.GetValues(typeof(KeyCode));
}
void Update ()
{
foreach(KeyCode key in values)
{
if (Input.GetKeyDown(key))
print(key.ToString());
}
}
}