AutoRotate.cs
668 Bytes
using UnityEngine;
using System.Collections;
//-----------------------------------------------------------------------------
// Copyright 2015-2016 RenderHeads Ltd. All rights reserverd.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo.Demos
{
[RequireComponent(typeof(Transform))]
public class AutoRotate : MonoBehaviour
{
private float x, y, z;
void Awake()
{
float s = 32f;
x = Random.Range(-s, s);
y = Random.Range(-s, s);
z = Random.Range(-s, s);
}
void Update()
{
this.transform.Rotate(x * Time.deltaTime, y * Time.deltaTime, z * Time.deltaTime);
}
}
}