AppManager.cs
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using UnityEngine;
using System.Collections;
public class AppManager : Singleton<AppManager>
{
public AVProWindowsMediaMovie movieScript;
public Canvas serverCanvas;
public CanvasGroup inUseCanvas;
public CanvasGroup timeoutCanvas;
public CanvasGroup videoCanvas;
public float tweenTime;
public float appTimeout;
public void Initialize()
{
inUseCanvas.alpha = 1;
timeoutCanvas.alpha = 0;
videoCanvas.alpha = 0;
StartCoroutine(AppTimeout());
}
private bool _videoPlaying = false;
private float _timeout = 0;
private bool _didTimeout = false;
private IEnumerator AppTimeout()
{
while(true)
{
_timeout = 0;
_didTimeout = false;
while (!_videoPlaying)
{
if (!_didTimeout)
_timeout += Time.deltaTime;
if (_timeout >= appTimeout && !_didTimeout)
{
_didTimeout = true;
TweenCanvasGroup(inUseCanvas, 0, tweenTime);
TweenCanvasGroup(timeoutCanvas, 1, tweenTime);
}
yield return null;
}
yield return null;
}
}
public void ResetTimer()
{
if (_videoPlaying) return;
TweenCanvasGroup(inUseCanvas, 1, tweenTime);
TweenCanvasGroup(timeoutCanvas, 0, tweenTime);
_timeout = 0;
_didTimeout = false;
}
public void DestroyServerCanvas()
{
if (serverCanvas != null)
Destroy(serverCanvas.gameObject);
}
private Coroutine movieCoroutine;
public void LoadMovie(string filename)
{
movieScript.UnloadMovie();
movieScript._filename = filename;
movieScript.LoadMovie(true);
if (movieCoroutine != null)
StopCoroutine(movieCoroutine);
movieCoroutine = StartCoroutine(MoviePlaying());
}
private IEnumerator MoviePlaying()
{
StopCoroutine("AppTimeout");
_videoPlaying = true;
TweenCanvasGroup(videoCanvas, 1, tweenTime);
//TweenCanvasGroup(inUseCanvas, 0, tweenTime);
//TweenCanvasGroup(timeoutCanvas, 0, tweenTime);
float holdTime = movieScript.MovieInstance.DurationSeconds - tweenTime;
yield return new WaitForSeconds(holdTime);
TweenCanvasGroup(videoCanvas, 0, tweenTime);
TweenCanvasGroup(inUseCanvas, 1, tweenTime);
yield return new WaitForSeconds(tweenTime);
_videoPlaying = false;
movieScript.UnloadMovie();
StartCoroutine("AppTimeout");
}
public void TweenCanvasGroup(CanvasGroup group, float alpha, float time)
{
TweenCanvasGroup(group, alpha, time, null);
}
public void TweenCanvasGroup(CanvasGroup group, float alpha, float time, System.Action onComplete)
{
iTween.Stop(group.gameObject);
Hashtable hash = new Hashtable()
{
{ "from", group.alpha },
{ "to", alpha },
{ "time", time },
{ "onupdate", (System.Action<object>)(x => group.alpha = (float) x) }
};
if (onComplete != null)
hash.Add("oncomplete", (System.Action<object>)(x => onComplete()));
iTween.ValueTo(group.gameObject, hash);
}
}