AppSettings.cs
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.Networking;
public class AppSettings : Singleton<AppSettings>
{
public CanvasGroup splash;
[Header("Settings")]
public CanvasGroup settings;
public InputField serverIp;
public Toggle isServer;
void Awake ()
{
splash.alpha = 1;
}
void Start()
{
settings.blocksRaycasts = false;
if (!PlayerPrefs.HasKey("isServer"))
{
ShowSettings();
}
else
{
bool server = PlayerPrefs.GetString("isServer").ToLower() == "true" ? true : false;
string ip = string.Empty;
if (!server && !PlayerPrefs.HasKey("serverIp"))
{
ShowSettings();
}
else if (!server)
{
ip = PlayerPrefs.GetString("serverIp");
Finalize(server, ip);
}
else
Finalize(server, ip);
}
Invoke("HideSplash", 3);
}
private void HideSplash()
{
AppManager.Instance.TweenCanvasGroup(splash, 0, 1);
splash.blocksRaycasts = false;
}
public void SaveSettings()
{
bool server = isServer.isOn;
string ip = serverIp.text;
PlayerPrefs.SetString("serverIp", ip);
PlayerPrefs.SetString("isServer", server.ToString());
Finalize(server, ip);
}
private void Finalize(bool server, string ip)
{
if (server)
{
NetworkManager.singleton.StartServer();
AppManager.Instance.SpawnServerCanvas();
}
else
{
NetworkManager.singleton.networkAddress = ip;
NetworkManager.singleton.StartClient();
}
settings.blocksRaycasts = false;
AppManager.Instance.TweenCanvasGroup(settings, 0, 1);
_inSettings = false;
}
private bool _inSettings = false;
public void ShowSettings()
{
if (_inSettings) return;
bool server = false;
string ip = string.Empty;
if (PlayerPrefs.HasKey("isServer"))
server = PlayerPrefs.GetString("isServer").ToLower() == "true" ? true : false;
if (PlayerPrefs.HasKey("serverIp"))
ip = PlayerPrefs.GetString("serverIp");
serverIp.text = ip;
isServer.isOn = server;
_inSettings = true;
settings.blocksRaycasts = true;
settings.alpha = 1;
}
public void SettingsTap()
{
if (_inSettings) return;
_didTap = true;
_tapCount++;
}
private bool _didTap;
private int _tapCount;
private float _tapTimer;
void Update()
{
if (_didTap)
{
_tapTimer += Time.deltaTime;
if (_tapCount > 5)
{
ShowSettings();
_tapCount = 0;
_didTap = false;
_tapTimer = 0;
}
if (_tapTimer > 1)
{
_tapCount = 0;
_didTap = false;
_tapTimer = 0;
}
}
}
}