AVProWindowsMedia.cs
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#if UNITY_EDITOR
#define AVPROWINDOWSMEDIA_FPS
#endif
using UnityEngine;
using System.Text;
using System.Collections.Generic;
using System.Runtime.InteropServices;
//-----------------------------------------------------------------------------
// Copyright 2012-2016 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
public class AVProWindowsMedia : System.IDisposable
{
private int _movieHandle = -1;
private AVProWindowsMediaFormatConverter _formatConverter;
#if AVPROWINDOWSMEDIA_FPS
private int _frameCount;
private float _startFrameTime;
public float DisplayFPS
{
get;
private set;
}
public int FramesTotal
{
get;
private set;
}
#endif
//-----------------------------------------------------------------------------
public int Handle
{
get { return _movieHandle; }
}
// Movie Properties
public string Filename
{
get; private set;
}
public int Width
{
get; private set;
}
public int Height
{
get; private set;
}
public float AspectRatio
{
get { return (Width / (float)Height); }
}
public float FrameRate
{
get; private set;
}
public float DurationSeconds
{
get; private set;
}
public uint DurationFrames
{
get; private set;
}
public uint LastFrame
{
get { return (uint)Mathf.Max(0, (int)DurationFrames - 1); }
}
// Playback State
public bool IsPlaying
{
get; private set;
}
private bool _isLooping = false;
public bool Loop
{
set { _isLooping = value; AVProWindowsMediaPlugin.SetLooping(_movieHandle, value); }
get { return _isLooping; }
}
private int _audioDelay = 0;
public int AudioDelay
{
set { _audioDelay = value; AVProWindowsMediaPlugin.SetAudioDelay(_movieHandle, _audioDelay); }
get { return _audioDelay; }
}
private float _volume = 1.0f;
public float Volume
{
set { _volume = value; AVProWindowsMediaPlugin.SetVolume(_movieHandle, _volume); }
get { return _volume; }
}
public float PlaybackRate
{
set { AVProWindowsMediaPlugin.SetPlaybackRate(_movieHandle, value); }
get { return AVProWindowsMediaPlugin.GetPlaybackRate(_movieHandle); }
}
public float PositionSeconds
{
get { return AVProWindowsMediaPlugin.GetCurrentPositionSeconds(_movieHandle); }
set { AVProWindowsMediaPlugin.SeekSeconds(_movieHandle, value); }
}
public uint PositionFrames
{
get { return (uint)DisplayFrame; } //return AVProWindowsMediaPlugin.GetCurrentPositionFrames(_movieHandle); }
set { AVProWindowsMediaPlugin.SeekFrames(_movieHandle, value); }
}
public float AudioBalance
{
get { return AVProWindowsMediaPlugin.GetAudioBalance(_movieHandle); }
set { AVProWindowsMediaPlugin.SetAudioBalance(_movieHandle, value); }
}
public bool IsFinishedPlaying
{
get { return AVProWindowsMediaPlugin.IsFinishedPlaying(_movieHandle); }
}
// Display
public bool RequiresFlipY
{
get;
private set;
}
public Texture OutputTexture
{
get { if (_formatConverter != null && _formatConverter.ValidPicture) return _formatConverter.OutputTexture; return null;}
}
public int DisplayFrame
{
get { if (_formatConverter != null && _formatConverter.ValidPicture) return _formatConverter.DisplayFrame; return -1; }
}
//-------------------------------------------------------------------------
public bool StartVideo(string filename, bool allowNativeFormat, bool useBT709, bool allowAudio, bool useAudioDelay, bool useAudioMixer, bool useDisplaySync, bool ignoreFlips, FilterMode textureFilterMode, TextureWrapMode textureWrapMode)
{
Filename = filename;
if (!string.IsNullOrEmpty(Filename))
{
if (System.IO.File.Exists(filename))
{
if (_movieHandle < 0)
{
_movieHandle = AVProWindowsMediaPlugin.GetInstanceHandle();
}
// Note: we're marshaling the string to IntPtr as the pointer of type wchar_t
System.IntPtr filenamePtr = Marshal.StringToHGlobalUni(Filename);
if (AVProWindowsMediaPlugin.LoadMovie(_movieHandle, filenamePtr, false, allowNativeFormat, allowAudio, useAudioDelay, useAudioMixer, useDisplaySync))
{
CompleteVideoLoad(useBT709, ignoreFlips, textureFilterMode, textureWrapMode);
}
else
{
Debug.LogError("[AVProWindowsMedia] Movie failed to load - do you have the required codecs installed? See documentation for details.");
if (filename.ToLower().EndsWith(".mp4"))
{
Debug.LogError("[AVProWindowsMedia] For MP4 files you need an MP4 splitter such as Haali Media Splitter or GDCL.");
Debug.LogError("[AVProWindowsMedia] For HIGH profile H.264 videos you need to install an external H.264 decoder. See documentation for details.");
}
Close();
}
Marshal.FreeHGlobal(filenamePtr);
}
else
{
Debug.LogError("[AVProWindowsMedia] File not found " + filename);
Close();
}
}
else
{
Debug.LogError("[AVProWindowsMedia] No movie file specified");
Close();
}
return _movieHandle >= 0;
}
public bool StartVideoFromMemory(string name, System.IntPtr moviePointer, long movieLength, bool allowNativeFormat, bool useBT709, bool allowAudio, bool useAudioDelay, bool useAudioMixer, bool useDisplaySync, bool ignoreFlips, FilterMode textureFilterMode, TextureWrapMode textureWrapMode)
{
Filename = name;
if (moviePointer != System.IntPtr.Zero && movieLength > 0)
{
if (_movieHandle < 0)
{
_movieHandle = AVProWindowsMediaPlugin.GetInstanceHandle();
}
if (AVProWindowsMediaPlugin.LoadMovieFromMemory(_movieHandle, moviePointer, movieLength, allowNativeFormat, allowAudio, useAudioDelay, useAudioMixer, useDisplaySync))
{
CompleteVideoLoad(useBT709, ignoreFlips, textureFilterMode, textureWrapMode);
}
else
{
Debug.LogWarning("[AVProWindowsMedia] Movie failed to load");
Close();
}
}
else
{
Debug.LogWarning("[AVProWindowsMedia] No movie file specified");
Close();
}
return _movieHandle >= 0;
}
public Material GetConversionMaterial()
{
Material result = null;
if (_formatConverter != null)
{
result = _formatConverter.GetConversionMaterial();
}
return result;
}
private void CompleteVideoLoad(bool useBT709, bool ignoreFlips, FilterMode textureFilterMode, TextureWrapMode textureWrapMode)
{
RequiresFlipY = false;
Loop = false;
Volume = _volume;
// Gather properties
Width = AVProWindowsMediaPlugin.GetWidth(_movieHandle);
Height = AVProWindowsMediaPlugin.GetHeight(_movieHandle);
FrameRate = AVProWindowsMediaPlugin.GetFrameRate(_movieHandle);
DurationSeconds = AVProWindowsMediaPlugin.GetDurationSeconds(_movieHandle);
DurationFrames = AVProWindowsMediaPlugin.GetDurationFrames(_movieHandle);
AVProWindowsMediaPlugin.VideoFrameFormat sourceFormat = (AVProWindowsMediaPlugin.VideoFrameFormat)AVProWindowsMediaPlugin.GetFormat(_movieHandle);
if (AVProWindowsMediaManager.Instance._logVideoLoads)
{
Debug.Log(string.Format("[AVProWindowsMedia] Loaded video '{0}' ({1}x{2} @ {3} fps) {4} frames, {5} seconds - format: {6}", Filename, Width, Height, FrameRate.ToString("F2"), DurationFrames, DurationSeconds.ToString("F2"), sourceFormat.ToString()));
}
// Create format converter
bool hasVideo = (Width > 0 && Width <= 8192 || Height > 0 && Height <= 8192);
if (!hasVideo)
{
Width = Height = 0;
if (_formatConverter != null)
{
_formatConverter.Dispose();
_formatConverter = null;
}
}
else
{
bool isTopDown = AVProWindowsMediaPlugin.IsOrientedTopDown(_movieHandle);
if (_formatConverter == null)
{
_formatConverter = new AVProWindowsMediaFormatConverter();
}
bool flipX = false;
bool flipY = isTopDown;
if (ignoreFlips)
{
if (flipY)
{
RequiresFlipY = true;
}
flipX = flipY = false;
}
if (!_formatConverter.Build(_movieHandle, Width, Height, sourceFormat, useBT709, flipX, flipY, textureFilterMode, textureWrapMode))
{
Debug.LogError("[AVProWindowsMedia] unable to convert video format");
Width = Height = 0;
if (_formatConverter != null)
{
_formatConverter.Dispose();
_formatConverter = null;
Close();
}
}
}
PreRoll();
}
public bool StartAudio(string filename)
{
Filename = filename;
Width = Height = 0;
if (!string.IsNullOrEmpty(Filename))
{
if (_movieHandle < 0)
{
_movieHandle = AVProWindowsMediaPlugin.GetInstanceHandle();
}
if (_formatConverter != null)
{
_formatConverter.Dispose();
_formatConverter = null;
}
// Note: we're marshaling the string to IntPtr as the pointer of type wchar_t
System.IntPtr filenamePtr = Marshal.StringToHGlobalUni(Filename);
if (AVProWindowsMediaPlugin.LoadMovie(_movieHandle, filenamePtr, false, false, true, false, false, false))
{
Volume = _volume;
DurationSeconds = AVProWindowsMediaPlugin.GetDurationSeconds(_movieHandle);
Debug.Log("[AVProWindowsMedia] Loaded audio " + Filename + " " + DurationSeconds.ToString("F2") + " sec");
}
else
{
Debug.LogError("[AVProWindowsMedia] Movie failed to load");
Close();
}
Marshal.FreeHGlobal(filenamePtr);
}
else
{
Debug.LogError("[AVProWindowsMedia] No movie file specified");
Close();
}
return _movieHandle >= 0;
}
private void PreRoll()
{
if (_movieHandle < 0)
return;
return;
float vol = Volume;
Volume = 0.0f;
Play();
Pause();
AVProWindowsMediaPlugin.SeekFrames(_movieHandle, 0);
Volume = vol;
}
public bool Update(bool force)
{
bool updated = false;
if (_movieHandle >= 0)
{
AVProWindowsMediaPlugin.Update(_movieHandle);
if (_formatConverter != null)
{
updated = _formatConverter.Update();
#if AVPROWINDOWSMEDIA_FPS
if (updated)
{
UpdateFPS();
}
#endif
}
}
return updated;
}
#if AVPROWINDOWSMEDIA_FPS
protected void ResetFPS()
{
_frameCount = 0;
FramesTotal = 0;
DisplayFPS = 0.0f;
_startFrameTime = 0.0f;
}
public void UpdateFPS()
{
_frameCount++;
FramesTotal++;
float timeNow = Time.realtimeSinceStartup;
float timeDelta = timeNow - _startFrameTime;
if (timeDelta >= 1.0f)
{
DisplayFPS = (float)_frameCount / timeDelta;
_frameCount = 0;
_startFrameTime = timeNow;
}
}
#endif
public void Play()
{
if (_movieHandle >= 0)
{
AVProWindowsMediaPlugin.Play(_movieHandle);
IsPlaying = true;
}
}
public void Pause()
{
if (_movieHandle >= 0)
{
AVProWindowsMediaPlugin.Pause(_movieHandle);
IsPlaying = false;
}
}
public void Rewind()
{
if (_movieHandle >= 0)
{
PositionSeconds = 0.0f;
}
}
public void Dispose()
{
Close();
if (_formatConverter != null)
{
_formatConverter.Dispose();
_formatConverter = null;
}
}
public void SetFrameRange(int min, int max)
{
AVProWindowsMediaPlugin.SetDisplayFrameRange(_movieHandle, min, max);
}
public void ClearFrameRange()
{
SetFrameRange(-1, -1);
}
private void Close()
{
#if AVPROWINDOWSMEDIA_FPS
ResetFPS();
#endif
Width = Height = 0;
if (_movieHandle >= 0)
{
Pause();
AVProWindowsMediaPlugin.Stop(_movieHandle);
AVProWindowsMediaPlugin.FreeInstanceHandle(_movieHandle);
_movieHandle = -1;
}
}
}